lisebth不能生产的问题

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  • rebornbuddy
    Administrator
    • 10.28.19
    • 347

    实用工具 lisebth不能生产的问题

    因为版本不匹配导致(采集暂时没问题),
    生产需要自己写宏,技能对照表可以参考profile文件夹里面对照表.或者灰机网站查看


    类似这种宏格式:
    Name: mojiang
    Type: Craft
    Enabled: True
    Conditions: (MaxDurability == 80 && MaxProgress == 2542 && Craftsmanship >= 2617 && Control >= 1763 && Cp >= 482 && Specialized == False)
    Cost: 0

    S1:
    - Reflect
    - Delicate Synthesis
    - Delicate Synthesis
    - Delicate Synthesis
    - Delicate Synthesis
    - Great Strides
    - Byregot's Blessing
    - Careful Synthesis

    写好后 导入到lisebth中.
    点击图片查看大版本  名称:	h.JPG 查看:	5 大小:	82.3 KB ID:	623
    E:\RB\RebornbuddyCN V383\Settings\Lisbeth\Macros 宏的保存位置.
    直接在lisebth里面宏里添加宏,重载或者添加.在订单里面填物品后.在循环里面选择你写的宏.
    技能:5.2删除了Ingenuity 新颖,所以RB识别不到,请写宏的时候注意.
    [07:03:57.054 N] Action Name:Sprint 冲刺 Action Id:3
    [07:03:57.054 N] Action Name:Teleport 传送 Action Id:5
    [07:03:57.054 N] Action Name:Return 返回 Action Id:6
    [07:03:57.054 N] Action Name:Inner Quiet 内静 Action Id:258
    [07:03:57.054 N] Action Name:Great Strides 阔步 Action Id:266
    [07:03:57.054 N] Action Name:Collectable Synthesis 收藏品制作 Action Id:4566
    [07:03:57.054 N] Action Name:Manipulation 掌握 Action Id:4580
    [07:03:57.054 N] Action Name:Reuse 再利用 Action Id:4603
    [07:03:57.054 N] Action Name:Name of the Elements 元素之美名 Action Id:4621
    [07:03:57.054 N] Action Name:Ingenuity 新颖 Action Id:4629
    [07:03:57.054 N] Action Name:Waste Not 俭约 Action Id:4637
    [07:03:57.054 N] Action Name:Waste Not II 长期俭约 Action Id:19002
    [07:03:57.054 N] Action Name:Innovation 改革 Action Id:19010
    [07:03:57.054 N] Action Name:Final Appraisal 最终确认 Action Id:19018
    [07:03:57.054 N] Action Name:Basic Synthesis 制作 Action Id:100090
    [07:03:57.054 N] Action Name:Basic Touch 加工 Action Id:100091
    [07:03:57.054 N] Action Name:Master's Mend 精修 Action Id:100092
    [07:03:57.054 N] Action Name:Standard Touch 中级加工 Action Id:100093
    [07:03:57.054 N] Action Name:Observe 观察 Action Id:100099
    [07:03:57.054 N] Action Name:Precise Touch 集中加工 Action Id:100134
    [07:03:57.054 N] Action Name:Careful Synthesis 模范制作 Action Id:100209
    [07:03:57.054 N] Action Name:Patient Touch 专心加工 Action Id:100225
    [07:03:57.054 N] Action Name:Prudent Touch 俭约加工 Action Id:100233
    [07:03:57.054 N] Action Name:Focused Synthesis 注视制作 Action Id:100241
    [07:03:57.054 N] Action Name:Focused Touch 注视加工 Action Id:100249
    [07:03:57.054 N] Action Name:Trained Eye 工匠的神速技巧 Action Id:100289
    [07:03:57.054 N] Action Name:Preparatory Touch 坯料加工 Action Id:100305
    [07:03:57.054 N] Action Name:Intensive Synthesis 集中制作 Action Id:100321
    [07:03:57.054 N] Action NameDelicate Synthesis 精密制作 Action Id:100329
    [07:03:57.054 N] Action Name:Brand of the Elements 元素之印记 Action Id:100337
    [07:03:57.054 N] Action Name:Byregot's Blessing 比尔格的祝福 Action Id:100345
    [07:03:57.054 N] Action Name:Hasty Touch 仓促 Action Id:100361
    [07:03:57.054 N] Action Name:Rapid Synthesis 高速制作 Action Id:100369
    [07:03:57.054 N] Action Name:Tricks of the Trade 秘诀 Action Id:100377
    [07:03:57.054 N] Action Name:Muscle Memory 坚信 Action Id:100385
    [07:03:57.054 N] Action Name:Reflect 闲静 Action Id:100393
    [07:03:57.054 N] Action Name:Careful Observation 设计变动 Action Id:100401
    [07:03:57.054 N] Action Name:Careful Synthesis II 模范制作II Action Id:100069
    [07:03:57.054 N] Action Name:Ingenuity II 新颖II Action Id:283
    [07:03:57.054 N] Action Name:Piece by Piece 渐进 Action Id:100039
    [07:03:57.054 N] Action Name:Muscle Memory 坚信 Action Id:100136
    [07:03:57.054 N] Action Name:Ingenuity 新颖 Action Id:277
    [07:03:57.054 N] Action Name:Innovation 改革 Action Id:284
    [07:03:57.054 N] Action Name:Waste Not 俭约 Action Id:279


    自动确认收藏品代码(这是RB插件中):
    在RebornConsole插件里面添加代码运行,勾了这个插件就可以自动点确认了/rebornconsole里点run 最好延迟设小一些,否则lisbeth就超时停掉,可能设置小了会卡,如果没问题就默认
    点击图片查看大版本  名称:	cons.JPG 查看:	5 大小:	46.7 KB ID:	622

    代码:

    bool stopTask = false;
    var task = System.Threading.Tasks.Task.Run(async () => {
    while (!stopTask) {
    if (ff14bot.RemoteWindows.SelectYesNoItem.IsOpen)
    {
    ff14bot.RemoteWindows.SelectYesNoItem.Yes();
    await System.Threading.Tasks.Task.Delay(5000);
    }
    }
    });

    以上是临时解决办法,如果有更新再补充
    本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
    本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
    本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
    本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
    在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。
  • rebornbuddy
    Administrator
    • 10.28.19
    • 347

    #2
    自动交收藏品暂时用序列模式收藏品提交脚本
    本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
    本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
    本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
    本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
    在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。

    评论

    • 萧文泽
      初级会员
      • 06.08.20
      • 17

      #3
      能帮忙写个能用的宏吗?找不到那个对照表,好多都不知怎么写的

      评论

      • Daimon
        初级会员
        • 04.29.20
        • 2

        #4
        为什么我lis连采集的也用不了。。。。

        评论

        • 萧文泽
          初级会员
          • 06.08.20
          • 17

          #5
          [10:50:25.784 D] Added new hook [TreeStart] 31117b8d-734a-46b9-8970-690aea40c32b
          [10:50:25.800 N] [Lisbeth] Cycle 0.
          [10:50:25.800 N] [Lisbeth] 展开订单。
          采集也不行,订单连打开都打不开

          评论

          • miki0608
            初级会员
            • 02.22.20
            • 4

            #6
            没有用欸,按照步骤添加好宏后,去订单页面选循环内却什么都没有的呢

            评论

            • lolo123
              初级会员
              • 04.25.20
              • 3

              #7
              在订单里面填物品后.在循环里面选择你写的宏, 点击没有选项

              评论


              • lolo123
                lolo123 评论
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                找kf更新lis,可以采集~也可以打开订单

              • 萧文泽
                萧文泽 评论
                编辑一个评论
                在那找KF?在文件夹里吗?

              • eternal123
                eternal123 评论
                编辑一个评论
                KF是什么……?lis需要更新才能用采集吗
            • rebornbuddy
              Administrator
              • 10.28.19
              • 347

              #8
              范例:
              Name: Level 70 3Star 70 Durability - Specialist
              Priority: 0
              Enabled: True
              Conditions: MaxDurability == 70 && MaxProgress == 3548 && Craftsmanship >= 1500 && Control >= 1381 && Cp >= 538 && RecipeDisplayLevel == 70 && Specialized == True

              S1:
              - Initial Preparations
              - Comfort Zone
              - Inner Quiet
              - Specialty: Reflect
              - Steady Hand II
              - Piece by Piece
              - Piece by Piece
              - Prudent Touch
              - Prudent Touch
              - Prudent Touch
              - Careful Synthesis II
              - Manipulation II
              - Comfort Zone
              - Steady Hand II
              - Prudent Touch
              - Ingenuity
              - Prudent Touch
              - Prudent Touch
              - Prudent Touch
              - Observe
              - Focused Touch
              - Steady Hand
              - Innovation
              - Great Strides

              S2: Condition == Excellent
              - Byregot's Blessing
              - Ingenuity II
              - Observe
              - Focused Synthesis
              - Careful Synthesis II
              - Careful Synthesis II

              S3:
              - Ingenuity II
              - Byregot's Blessing
              - Observe
              - Focused Synthesis
              - Careful Synthesis II
              - Careful Synthesis II
              本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
              本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
              本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
              本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
              在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。

              评论

              • rebornbuddy
                Administrator
                • 10.28.19
                • 347

                #9
                Name: Level 70 3Star 70 Durability - Non-Specialist
                Priority: 0
                Enabled: True
                Conditions: MaxDurability == 70 && MaxProgress == 3548 && Craftsmanship >= 1510 && Control >= 1460 && Cp >= 538 && RecipeDisplayLevel == 70 && Specialized == False

                S1:
                - Muscle Memory
                - Comfort Zone
                - Inner Quiet
                - Manipulation II
                - Steady Hand II
                - Prudent Touch
                - Prudent Touch
                - Prudent Touch
                - Prudent Touch
                - Prudent Touch
                - Steady Hand II
                - Prudent Touch
                - Prudent Touch
                - Prudent Touch
                - Prudent Touch
                - Piece by Piece
                - Comfort Zone
                - Observe
                - Focused Touch
                - Steady Hand
                - Piece by Piece
                - Innovation
                - Great Strides

                S2: Condition == Excellent
                - Byregot's Blessing
                - Ingenuity II
                - Observe
                - Focused Synthesis
                - Observe
                - Focused Synthesis

                S3:
                - Ingenuity II
                - Byregot's Blessing
                - Observe
                - Focused Synthesis
                - Observe
                - Focused Synthesis
                本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
                本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
                本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
                本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
                在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。

                评论

                • eternal123
                  初级会员
                  • 06.09.20
                  • 2

                  #10
                  宏倒是好说,可是自动交收藏这个……没搞懂怎么弄,复制过去后没有效果

                  评论


                  • eternal123
                    eternal123 评论
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                    而且怎么更新lis??

                  • rebornbuddy
                    rebornbuddy 评论
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                    代码复制进去之后需要点run
                • rebornbuddy
                  Administrator
                  • 10.28.19
                  • 347

                  #11
                  最初发布者 eternal123
                  宏倒是好说,可是自动交收藏这个……没搞懂怎么弄,复制过去后没有效果
                  下载5.2f43版本lisebth
                  本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
                  本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
                  本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
                  本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
                  在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。

                  评论


                  • eternal123
                    eternal123 评论
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                    群里不是5.2f1吗……哪里更新呢
                • lolo123
                  初级会员
                  • 04.25.20
                  • 3

                  #12
                  [13:59:37.755 N] [Lisbeth] 使用技能 Reflect.
                  [13:59:37.760 D] DoAction CraftAction 100393 0x100BF7F5
                  [13:59:39.914 N] [Lisbeth] - Step changed: 1 => 2
                  [13:59:40.250 N] [Lisbeth] 使用技能 Byregot's Blessing.
                  [13:59:40.251 D] DoAction CraftAction 100345 0x100BF7F5
                  [13:59:42.451 N] [Lisbeth] - Step changed: 2 => 3
                  [13:59:42.775 N] [Lisbeth] 使用技能 Groundwork.
                  [13:59:42.776 N] [Lisbeth][Error] Action manager reports character doesn't have Groundwork.
                  [13:59:42.777 N] [Lisbeth] We can no longer craft, but the order is not yet complete. Requesting new expansion.
                  [13:59:42.777 N] [Lisbeth] 结束制作。
                  [13:59:42.779 N] [Lisbeth] 停止。
                  [13:59:42.780 N] Stopping the bot. Reason:Main
                  [13:59:42.780 D] CurrentBot.Stop()
                  [13:59:42.793 D] TreeHooks.Instance.ClearAll()
                  [13:59:42.794 N] Clearing all hooks.
                  [13:59:42.794 D] Replaced hook [PreCombatBuff] 32be26bb-08d4-48d2-8206-10c140b6d546
                  [13:59:42.794 D] Replaced hook [Heal] 295fef97-b145-4204-bb1d-f8f97f6d349f
                  [13:59:42.794 D] Replaced hook [Pull] 4e211597-2208-4388-a474-8e5c030fe673
                  [13:59:42.794 D] Replaced hook [CombatBuff] 517c09f4-b8b8-41bf-b679-6a4725236905
                  [13:59:42.794 D] Replaced hook [Combat] 5dbb0980-4451-4bd3-8b83-d252c7685b0b
                  [13:59:42.794 D] Replaced hook [Rest] 090e4a54-0131-475b-897b-1e01e30167bd
                  [13:59:42.794 D] Inserted new hook [TreeStart @0] fe7ec687-720d-4330-a6ec-f9b6f2b0bf0b
                  [13:59:42.794 N] Removing Trust Hook
                  [13:59:42.795 D] Added new hook [TreeStart] f9821978-d68b-4e0e-8d8a-764f1cb8ab34
                  [13:59:42.795 D] Added new hook [PoiAction] 6168b85f-620e-4dbd-890b-5451a81a77ed
                  [13:59:42.795 D] Navigator.Clear()
                  [13:59:42.795 D] OnStop event
                  [13:59:42.795 D] OnStop Event Invoking
                  [13:59:42.795 N] Removing Trust Hook
                  [13:59:42.796 N] Bot Thread Ended.
                  [13:59:50.681 N] [AuthCore] BadGateway: Bad Gateway

                  评论


                  • eternal123
                    eternal123 评论
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                    请问你在哪里下的5.2f43版本啊?

                  • 萧文泽
                    萧文泽 评论
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                    能给我你的技能宏一下给我吗?我的老是选不了,也不能用

                  • lolo123
                    lolo123 评论
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                    不好意思刚看到,需要的话私信一下联系方式
                • Daimon
                  初级会员
                  • 04.29.20
                  • 2

                  #13
                  哪有5.2f1下载啊

                  评论

                  • rebornbuddy
                    Administrator
                    • 10.28.19
                    • 347

                    #14
                    宏说明:
                    Order Expansion
                    Order expansion refers to the automatic creation of suborders (secondary order) that are needed to fulfill your primary orders (what you're asking Lisbeth to make). The reason why I call it "expansion" is because the algorithm that creates suborders does so by expanding a graph of "nodes", each node being a primary or secondary order. When doing this, your inventory and that of your retainers is taken into account, and gets "consumed" first before creating suborders when needed.

                    When your inventory items are not enough to fulfill the requirements of a primary order, the algorithm looks for "item sources" that provide the required item. These sources are filtered based on your character's capabilities. For example, if a primary order needs Iron Ingots as an ingredient and your character doesn't have a gearset for Blacksmith (or the job is too low level), it'll use Armorer instead. Iron Ingots can also be purchased from vendors, so that also counts as an "item source". In the end, it chooses the source based on your setting's priorities (General Settings tab). This is why it's important to tell Lisbeth what your character can and cannot do, through Gearsets, Fly Unlocks, Book Unlocks, Reputations, etc.

                    The algorithm then calculates amounts for each suborder (always consuming your inventory first), and further expands these suborders until all orders are fulfilled. It then consolidates similar based on several parameters. That way you don't end up with two suborders for Iron Ingots if two of your primary orders ask for them, but rather a single combined suborder is created. An important thing to note about this is that suborders are only consolidated when they are "compatible". For example, if one suborder is made as ForceHQ and another as QuickSynth, they are not compatible, and are kept as separate suborders (since their execution is different).

                    Gathering orders are very particular in that they don't care where the item is gathered from when expanding, only that your character is capable of gathering it somehow. This is because Lisbeth tries to be as efficient as possible in regards to gathering things, and so which "item source" is good depends on the real time circumstances of your character once its running. For example, let's say you make two orders, one for Earth Crystals and another for Lignum Vitae Logs. The Earth Crystals can be found on a lot of nodes all over, but they are also found on the same node as the logs. So it doesn't choose where to gather them until execution, depending on several factors like proximity. In general it will try to gather from nodes that provide the most order items that don't have those items as hidden, and that are in the same area as your character at that moment. In our example, it'll go to the Lignum Vitae Log node and gather the Earth Crystals from there, since the node provides for both orders. This is why it's difficult to predict which node it will use if there's multiple options available, and can vary from character to character depending on their capabilities.

                    Order Types
                    There are different kinds of orders, which are categorized as follows:

                    Production Orders

                    Craft
                    Gather
                    Grind
                    Purchase
                    Exchange
                    Craft Masterpiece
                    Gather Masterpiece
                    These orders are considered "production" orders, which means they can be created as suborders during expansion. They produce items.

                    Non-Production Orders

                    Retainer Refresh: Goes to a Summoning Bell and refreshes retainer inventories. Useful in case you've moved stuff around, otherwise Lisbeth might have outdated inventory data.
                    Desynthesize: Desynthesizes an inventory item until you run out of them.
                    Spiritbind: Spiritbinds sets of gear by crafting fodder and rotating equipment.
                    Convert Materia: Converts an inventory item into materia until you run out of them.
                    These orders are not considered to produce anything, and so will never be created as suborders. You can consider them more like "tasks". Of them, only Spiritbind is used in order expanion, to fulfill its requirements with suborders when needed.

                    Masterpiece Orders
                    Craft and gather masterpiece orders are special and executed differently. For craft masterpiece orders, Lisbeth expands them and creates collectable craft suborders to fulfill them. It calculates how many scripts these item turn ins give you, and uses that to calculate amounts. If you have the collectable items on inventory, they are "consumed" during expansion like anything else.

                    Gather masterpiece orders work differently. During expansion, Lisbeth only cares to know if your character is capable of collectable gathering any of the turn in items that fulfill the order. If so, it leaves the decision of which items to gather for later. During execution of orders, it will consider ALL unspoiled collectable gather turn ins and schedule them out. It will continue to gather these nodes until it has enough turn-ins to fulfill the masterpiece order. In other words, craft masterpiece suborders are calculated during expansion, while gather masterpiece suborders are dynamically generated during execution instead.

                    Both masterpiece orders are executed in batches, forming a mini-cycle of batch gather/craft turn ins => turn them in => purchase stuff with scripts. This is so the script cap is not a limitation, and allows you to make orders that go beyond the cap. The batch size is calculated during execution, based on the expected reward for turn ins. It calculates how many turn ins it can give before reaching the cap, and sets that as the batch size (with a maximum of 20 turn ins per batch, for inventory space purposes). So if an item gives 200 scripts, and the cap is 2000, the batch size will be 2000/200 = 10. However if the item gives 300 scripts, then it's 2000/300 = 6 since it's rounded down to avoid going above cap. The only time when it will go above cap is first if the expected script reward is different from the real one (maybe collectability is different than expected, or the item is starred), or secondly if there are no more incomplete script consumers (exchange orders that purchase stuff with scripts), or you asked for exactly 2000 scripts on your primary order, so it has to turn in a half-wasted item at the end to reach that amount exactly.

                    Unspoiled Scheduling & GP Management
                    Timed node orders take priority over any other kind of order, and will interrupt other orders when a node spawns. This allows Lisbeth to do other things in between nodes and not be idle. As an example, it could be crafting something, and when the desired unspoiled node spawns it would stop crafting and go get the node, then returns to craft some more (or maybe do some other kind of order).

                    Lisbeth decides which unspoiled nodes to use (and which time slots) during execution, depending on several circumstances. The primary circumstance is GP management. When scheduling unspoiled nodes, it creates a sort of "time****" of your GP using the regeneration per minute. It then assigns a gathering macro to each unspoiled order based on conditionals, and looks at the macro's cost. If the order is set for collectable gathering, the macro's cost is mandatory, which means it will skip a node spawn if it can't get enough GP by the time the node despawns because it would be a waste of travel time. If the order is not collectable, the macro's cost is optional. This means even if it doesn't have enough GP to use the macro, it'll go to the node anyways and gather without skill usage.

                    During GP scheduling, Lisbeth gives priority to orders as follows:

                    Unspoiled collectable orders.
                    Ephemeral orders.
                    Unspoiled ForceHQ orders.
                    Unspoiled orders.
                    Normal node collectable orders.
                    Normal node orders.
                    This means it "inserts" the orders into the schedule based on this priority, and when doing so the GP time**** changes based on the order's macro cost. If the schedule doesn't allow inserting a collectable order at the next node time, it skips it. But since collectables are given priority, this would only happen when the nodes spawn too close to one another, and neither cordials nor GP regen is enough to get enough GP for the second node's macro cost.

                    Normal node orders are lowest in GP priority, which means when there's unspoiled orders in the mix, normal node orders can only use skills when the schedule lets them. It's like the schedule telling them "Hey, you can use this much GP right now, but not more or I won't have enough for the next unspoiled node as planned". If that amount of GP is enough for skills, they'll get used. If not, they won't get used. So it might happen that you see your character with full GP gathering normal nodes, and wonder why its not using skills; and the reason would be that there's an unspoiled node coming up soon and Lisbeth is saving GP for that node. This GP management calculations take into consideration cordial gains and cooldowns.

                    Gathering Macros
                    Lisbeth V4 changed gather macro usage a bit compared to previous versions. This time around, a macro is always used on unspiled nodes. If it's collectable, it's cost is mandatory; otherwise it's optional (but given GP priority as described above). Macros act as overrides similar to craft ones, where the macro whose conditions are met is chosen, and if several of them are available then the one with the highest GP requirement is used (since we assume the higher the macro's cost, the more yield/collectability it gives, the better). Lisbeth ships with default gathering macros for each circumstance (collectable, ephemeral, HQ, yield, etc), but you can make your own if you know what you're doing or wish to experiment.

                    Craft Macros
                    Here you'll find a collection of Lisbeth macros that several community members have created. Although Lisbeth has a general crafting AI integrated, these macros might prove useful for specific circumstances.

                    Macros are a text file with a list of skills and conditionals that Lisbeth executes, and they can be used for both crafting and collectable gathering rotations.

                    Macros can be used in two ways:

                    You can assign them directly to an order through that order's individual settings. This forces Lisbeth to use that macro when performing that order, regardless of priority or usage conditionals.
                    You can use them as overrides. When Lisbeth crafts something or gathers collectables, it will first check every enabled macro that you have to see if any of their usage conditionals are valid for the craft that is about to happen. If it finds one, it'll use that instead of the default crafting AI. In other words, it overrides the default behavior when the conditionals in the macro are met. This happens with primary and secondary orders (suborders). Only enabled macros are used in this manner.
                    Macro Syntax
                    Macros are text files that reside in the /Rebornbuddy/Settings/Lisbeth/Macros folder. The files can be named anything you want, as long as their name is unique within the folder. Below you can see an example of a macro:

                    Name: Level 70 3Star 35 Durability - Specialist
                    Type: Craft
                    Enabled: False
                    Conditions: (MaxDurability == 35 && MaxProgress == 2365 && Craftsmanship >= 1500 && Control >= 1350 && Cp >= 524 && RecipeLevel == 350 && Specialized == True)

                    S1:
                    - Initial Preparations
                    - Comfort Zone
                    - Inner Quiet
                    - Specialty Reflect
                    - Steady Hand II
                    - Manipulation II
                    - Piece by Piece
                    - Piece by Piece
                    - Prudent Touch
                    - Prudent Touch
                    - Observe
                    - Focused Synthesis
                    - Comfort Zone
                    - Ingenuity
                    - Steady Hand II
                    - Innovation
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Steady Hand II
                    - Prudent Touch
                    - Ingenuity II
                    - Innovation

                    S2: (IsExcellent == true)
                    - Byregot's Blessing
                    - Observe
                    - Focused Synthesis

                    S3:
                    - Great Strides
                    - Byregot's Blessing
                    - Observe
                    - Focused Synthesis
                    Here is what the macro's properties do:

                    Name: This is the name that will show on Lisbeth's UI. Try keep it the same as the file name for consistency; although this is not a requirement.
                    Type: Tells Lisbeth if the macro is for crafting or gathering.
                    Enabled: This enables the macro as an override. You don't need to enable the macro to use it directly on an order's individual settings.
                    Conditions: These conditions are checked when searching for a macro to use it as an override. Conditions can only have logical AND (&&) statements and must be inside parentheses.
                    NOTE Specialty skills should not be typed with the ":" symbol. Just remove that symbol from their name.

                    Labels
                    As you can see from the example above, you can write multiple segments with skills, and give each one a label (i.e. S1, S2). Right beside the label, on the same ****, you can add a conditional that uses the same syntax as the macro's general conditional property:

                    S2: (IsExcellent == true)
                    Lisbeth will execute the macro one label after the other, as in S1 => S2 => S3. On each label, it'll choose to use the first segment whose conditional is met. It only uses one segment per label (or none if no segments for that label had their conditional met). This means the relationship between segments with the same label is a logical OR.

                    For S2, try use this segment first. If the condition is met, execute the skills and proceed to label S3. If the condition is not met, then try this other segment instead.

                    Jumps
                    Instead of using conditionals on the labels, you can also do jumps at the end of a label. For example:

                    S1:
                    - Initial Preparations
                    - Comfort Zone
                    - Inner Quiet
                    - Specialty Reflect
                    - Steady Hand II
                    - Manipulation II
                    - Piece by Piece
                    - Piece by Piece
                    - Prudent Touch
                    - Prudent Touch
                    - Observe
                    - Focused Synthesis
                    - Comfort Zone
                    - Ingenuity
                    - Steady Hand II
                    - Innovation
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Steady Hand II
                    - Prudent Touch
                    - Ingenuity II
                    - Innovation
                    => S2 (IsExcellent == true)
                    => S3

                    S2:
                    - Byregot's Blessing
                    - Observe
                    - Focused Synthesis

                    S3:
                    - Great Strides
                    - Byregot's Blessing
                    - Observe
                    - Focused Synthesis
                    Jumps
                    You can also put conditionals in a **** to pick the skill for that step. For example:

                    S1:
                    - Muscle Memory
                    - Comfort Zone
                    - Inner Quiet
                    - Steady Hand II
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Manipulation II
                    - Steady Hand II
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Prudent Touch
                    - Careful Synthesis II
                    - Steady Hand
                    - Great Strides
                    - (IsGoodOrExcellent == true) Tricks of the Trade | Ingenuity II
                    - Byregot's Blessing
                    - Careful Synthesis III
                    - Careful Synthesis III
                    - (Cp >= 7) Careful Synthesis III | Careful Synthesis II
                    - (Cp >= 7) Careful Synthesis III | Careful Synthesis II
                    NOTE: Whatever skill the macro selects on each step must be castable at that moment or Lisbeth will stop. In other words, Lisbeth assumes that all the skills the macro gives it as it executes are skills you want to cast, and if one of them doesn't get cast it considers it an error.

                    Crafting Variables
                    These are all the variables you can use inside crafting macro conditionals. If there's a variable that's missing and you think it's useful let me know and I can add it.

                    int Recipe
                    int RecipeLevel
                    int RecipeDisplayLevel
                    int RealLevelDifference
                    int DisplayedLevelDifference

                    int PlayerLevel
                    int PlayerBaseLevel
                    bool Specialized
                    int Craftsmanship
                    int Control

                    int Cp
                    int MaxCp
                    int Progress
                    int MaxProgress
                    int Quality
                    int MaxQuality
                    int Durability
                    int MaxDurability

                    int Step
                    int HqPercent

                    bool IsGood
                    bool IsExcellent
                    bool IsPoor
                    bool IsNormal
                    bool IsGoodOrExcellent

                    bool CanUseReuse
                    bool IsSuborder

                    int SteadyHandAura
                    int SteadyHand2Aura
                    int InnerQuietAura
                    int ComfortZoneAura
                    int MakersMarkAura
                    int WasteNotAura
                    int WasteNot2Aura
                    int GreatStridesAura
                    int InnovationAura
                    int ManipulationAura
                    int Manipulation2Aura
                    int IngenuityAura
                    int Ingenuity2Aura
                    int InitialPreparationsAura

                    int RemainingCp (cp + CZ stacks * 8)
                    Gathering Macros
                    Gathering macros are used for collectable rotations. They have the same syntax as crafting macros, the only difference is the variables and skills you can use. Here's an example of one:

                    Name: Yellow Scripts 600GP
                    Type: Gather
                    Enabled: True
                    Conditions: (MaxGp >= 600)

                    S1:
                    - Discerning Eye
                    - Impulsive Appraisal II
                    - (DiscerningEyeAura > 0) Single Mind | Discerning Eye
                    - Impulsive Appraisal II
                    - (DiscerningEyeAura > 0) Single Mind | Discerning Eye
                    - Methodical Appraisal
                    - (Rarity < 470) Methodical Appraisal
                    Gathering Variables
                    These are all the variables you can use inside gathering macro conditionals. If there's a variable that's missing and you think it's useful let me know and I can add it.

                    int PlayerLevel
                    int Gathering
                    int Perception
                    int MaxGp
                    int Gp
                    int Item

                    int SwingsRemaining
                    int MaxSwings
                    int Rarity
                    int Wear

                    int DiscerningEyeAura
                    int SingleMindAura
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                    • rebornbuddy
                      Administrator
                      • 10.28.19
                      • 347

                      #15
                      技能英文翻译类似这样:回收:Reclaim Reuse 再利用
                      本网站所收集的部分公开资料来源于互联网,转载的目的在于传递更多信息及用于网络分享,并不代表本站赞同其 观点和对其真实性负责,也不构成任何其他建议。
                      本站部分作品是由网友自主投稿和发布、编辑整理上传,对此类作品本站仅提供交流平台,不为其版权负责。如果 您发现网站上有侵犯您的知识产权的作品,请与我们取得联系,我们会及时修改或删除。
                      本网站所提供的信息,只供参考之用。本网站不保证信息的准确性、有效性、及时性和完整性。
                      本网站及其雇员一概毋须以任何方式就任何信息传递或传送的失误、不准确或错误,对用户或任何其他人士负任何 直接或间接责任。
                      在法律允许的范围内,本网站在此声明,不承担用户或任何人士就使用或未能使用本网站所提供的信息或任何链接 所引致的任何直接、间接、附带、从属、特殊、惩罚性或惩戒性的损害赔偿。

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